﻿using COC.CComponent;
using COC.Character;
using UnityEngine;
using System.Collections;
namespace COC.Character.AI.Provider
{
    public class CharacterProfileProvider : BaseBehaviour
    {

        public void createComponents(BaseModel model,GameObject target)
        {
            switch (model.type)
            {
                    case Character.HERO_KING:
                    target.AddComponent<CharacterProfile>();
                    break;
            }
        }



    }
}